Baldur's Gate 3 Fighter Subclasses: All Four
2 min read
One pure martial pick, one tactical, one magical, one that shoots enchanted arrows. Here is what each of the four actually plays like.
Baldurs Gate 3 Fighter subclasses split the class four ways, from the simplest build in the game to one that half-multiclasses into a wizard without spending a level on it.
Champion
The straightforward pick. Its signature is Improved Critical Hit, widening the roll that counts as a crit. No resource to manage, no decisions mid-fight — just more damage, more often. The one to take if you want a Fighter and nothing else to think about.
Battle Master
The tactical pick. Runs on superiority dice, spent on manoeuvres that trip, disarm, push or add damage on top of a normal attack. It is the subclass with the most choices to make every single turn, and the closest thing Fighter has to a skill ceiling.
Eldritch Knight
The hybrid pick. Gains real spell slots and access to abjuration and evocation spells alongside full weapon proficiency, so it can open with a spell and finish with a sword rather than picking one lane.
Arcane Archer
The ranged pick. Adds magical arrow shots on top of ordinary bow attacks, aimed at players who want a Fighter that never enters melee at all.
Picking one
Champion for simplicity, Battle Master for control, Eldritch Knight for a part-caster, Arcane Archer if the build is ranged from level one. None of the four locks you out of respeccing later through Withers.