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Baldur's Gate 3 Fighter Subclasses: All Four

2 min read

Baldur’s Gate 3 cover image

One pure martial pick, one tactical, one magical, one that shoots enchanted arrows. Here is what each of the four actually plays like.

Baldurs Gate 3 Fighter subclasses split the class four ways, from the simplest build in the game to one that half-multiclasses into a wizard without spending a level on it.

Champion

The straightforward pick. Its signature is Improved Critical Hit, widening the roll that counts as a crit. No resource to manage, no decisions mid-fight — just more damage, more often. The one to take if you want a Fighter and nothing else to think about.

Battle Master

The tactical pick. Runs on superiority dice, spent on manoeuvres that trip, disarm, push or add damage on top of a normal attack. It is the subclass with the most choices to make every single turn, and the closest thing Fighter has to a skill ceiling.

Eldritch Knight

The hybrid pick. Gains real spell slots and access to abjuration and evocation spells alongside full weapon proficiency, so it can open with a spell and finish with a sword rather than picking one lane.

Arcane Archer

The ranged pick. Adds magical arrow shots on top of ordinary bow attacks, aimed at players who want a Fighter that never enters melee at all.

Picking one

Champion for simplicity, Battle Master for control, Eldritch Knight for a part-caster, Arcane Archer if the build is ranged from level one. None of the four locks you out of respeccing later through Withers.