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Baldurs Gate 3 Honor Mode: The Rules Before You Commit

2 min read

Baldur’s Gate 3 cover image

One save file, boss fights with new tricks, and a run that ends for good if your party goes down. Know the rules before you start the clock.

Baldurs Gate 3 Honor Mode, spelled Honour Mode in the game's own menus, is the hardest difficulty setting Larian ships, built around permadeath rather than just harder numbers.

The save system is the real difficulty

Honor Mode runs on a single save file for the whole campaign. It cannot be loaded outside the main menu, and it gets overwritten automatically whenever you return to the main menu, quit, or the game closes unexpectedly — closing through Task Manager or Alt+F4 does not protect it. There is no manual save-scumming workaround built into the mode.

Bosses fight differently

Around 30 changes apply specifically to boss encounters in this mode, the headline one being Legendary Actions: certain bosses can now act again at the end of other creatures' turns, on top of their own turn. Difficulty also scales up as the campaign progresses, with stricter action economy and bigger damage bonuses in later fights than in early ones.

Healing gets tighter

Healing pods, usable freely on other difficulties, can only be used once each in Honor Mode — one more reason a fight that goes wrong tends to stay wrong.

What happens when your party actually dies

You get two options: end the run and keep playing in a separate custom-difficulty save, or end the campaign outright, which deletes the Honor Mode save permanently. There is no third option.

What finishing it gets you

A gold "Shining Honour" D20 skin and the Foehammer achievement — cosmetic and bragging rights only, with no gameplay carryover. Given the save rules, this is a mode worth starting once you already know Baldur's Gate 3, not as a first playthrough.