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League of Legends Hours: How to Check Your Playtime

1 min read

League of Legends cover image

There is no lifetime counter in the client, so every total comes from adding up match history. Here is what to use and why the number is low.

There is no lifetime counter for League of Legends hours in the client. Riot shows per-season stats and stops there, so every total you have ever seen was produced by something adding up your match history for you.

The quick answer

Third-party trackers pull your recorded games through Riot's public API and multiply out the durations. wol.gg — Wasted on LoL — is the simplest: enter your Riot ID and region and it returns minutes, hours and days. OP.GG shows the same underlying data next to your match history.

Why the number comes out low

Trackers only count time inside games. Queue, champion select, loading screens and the client itself are invisible to them, and older matches drop out of what the API will return. Treat any figure as a floor, not a total.

The official route

Riot's Privacy Portal lets you request your account data. It can take up to 30 days and returns JSON files covering logins, purchases and chat — it does not include a playtime total, so it will not answer this question.

Doing it by hand

Games played multiplied by average game length. Around 30 minutes per Summoner's Rift game gets you close enough to be useful.