Cyberpunk 2077 How Long to Beat: Story, Side Jobs, Everything
2 min read
The main story is short. What makes the number balloon is that rushing it gives you the worst version of the game.
Cyberpunk 2077 how long to beat depends almost entirely on whether you treat the side jobs as optional. Mechanically they are. Narratively they are not.
The rough numbers
- Main story only: around 25 hours
- Main story plus meaningful side content: around 60 hours
- Completionist: 100 hours and up
- Phantom Liberty: roughly 15–20 hours on its own
Why the gap is so wide
The main path is a fairly tight thriller. Nearly everything that gives the game its reputation — Judy, Panam, River, Kerry, the Delamain chain, the gigs that turn into stories — sits outside it.
There is also a hard mechanical consequence. Several endings are locked behind side jobs. Rushing the main quest closes them off, so a 25-hour run genuinely gets you fewer endings than a 60-hour one.
Where Phantom Liberty goes
The expansion unlocks partway through the main story rather than after it, and it contains its own branching ending path. Playing it changes what is available in the base game's finale, so it is best treated as part of the run, not an epilogue.
The realistic answer
A first playthrough that does the side content it stumbles into and finishes Phantom Liberty lands somewhere around 70–80 hours. That is the version of the game the reviews were describing.