Cyberpunk 2077 Hidden Cars: The Full List
One genuinely free pickup in a Badlands cave, and a string of quest rewards most players never realise they qualified for.
1 min read
Build advice, iconic gear locations, mod picks and side job walkthroughs for Night City.
One genuinely free pickup in a Badlands cave, and a string of quest rewards most players never realise they qualified for.
1 min read
The base game has no paint shop or parts customisation — everything you can do to a car's look comes from the modding community instead.
1 min read
There is no official in-game map for this — what exists is a handful of named districts where the content is concentrated.
1 min read
One main quest is the gate. Finish it and Songbird calls; skip ahead with a fresh character and the game starts you at level 20 instead.
1 min read
Eleven distinct factions, each built around a different district and a different relationship with cyberware.
1 min read
Six in the base game if you count the secret one. Phantom Liberty adds its own branches on top, which is where the number people quote starts to disagree.
1 min read
The best implants in the game are not sold by ripperdocs. Two of them are locked to specific ending paths.
2 min read
A gig that hands you a father, a son, a lawyer and a recording — then asks whose account you believe.
2 min read
The name belongs to a Witcher 3 texture overhaul first. Whether the same branding has landed on Cyberpunk 2077 is worth checking before you search.
1 min read
The main story is short. What makes the number balloon is that rushing it gives you the worst version of the game.
2 min read
The last game CD Projekt ever built on its own engine — everything after this, including the sequel, moves to Unreal.
1 min read
No torch, no night vision, no toggle buried in the menus. Here is what people use instead when a room is too dark to fight in.
2 min read