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Elden Ring: How Long to Beat It

5 min read

Three players standing on a rock above a misty valley with a distant castle and bridge

Image: Bandai Namco Entertainment / FromSoftware

Three very different numbers get thrown around for Elden Ring's length, and each one measures something else entirely.

Elden Ring: how long to beat depends entirely on which of three questions you are actually asking, because the numbers people quote measure very different runs of the same game.

Here they are up front, and the rest of this page explains why they are so far apart.

What you are doing Roughly
Main story, direct route 30 hours (FromSoftware's estimate)
Main story, typical player ~60 hours
Story plus the side content most people do ~100 hours
Everything, across multiple saves 130-160 hours
Shadow of the Erdtree on top +20 to 40 hours

The player averages come from HowLongToBeat's community-submitted times, which put the average run at about 60 hours as of late 2025.

The main story

FromSoftware itself put the main story at around 30 hours before release. Player-reported data is roughly double that — about 60 hours on average — because the open world keeps pulling you off the direct route to the next demigod.

Both numbers are honest. Thirty hours is what the game is if you treat the map markers as a to-do list and ride past everything else. Sixty is what happens when you stop at the first catacomb you see, which almost everybody does.

To hit the low end deliberately you would be skipping Caelid entirely, ignoring most of the Altus Plateau's optional dungeons, and using a build you already know works.

A fuller playthrough

Add the major side quests, the legacy dungeons you would otherwise skip and a handful of optional bosses, and expect roughly 100 hours. This is the number most people mean when they say they finished the game properly rather than rushed it.

What that 100 hours typically includes:

  • All six main legacy dungeons rather than the four you strictly need.
  • Ranni's questline, which is long, easy to break, and the reason a lot of people reload an old save.
  • Enough optional field bosses to keep your level roughly matched to the region.
  • A meaningful amount of exploration in Caelid, the Consecrated Snowfield and the underground rivers, none of which the story requires.

Completionist

Chasing every ending variant, every NPC questline and every corner of the map pushes the total to 130-160 hours. Multiple playthroughs are baked into that figure, because some content is mutually exclusive on a single save — you cannot finish every NPC's story in one run no matter how carefully you play.

If you are going for the platinum or the full achievement list, the hard blockers are:

  • Three endings minimum, which means at least two New Game Plus cycles or careful save management before the final boss.
  • Every legendary weapon, spell and talisman, several of which sit behind questlines that can be failed permanently.
  • Every Great Rune, including the optional demigods most players skip.

Shadow of the Erdtree

The expansion is its own commitment. A focused run through its main path lands around 20 hours, a typical run with side content 25-30 hours, and exploring the Land of Shadow properly, finding the Scadutree Fragments and clearing the optional bosses pushes it to 35-40 hours or more.

Rider approaching a vast withered tree and castle across a field of graves
Image: Bandai Namco Entertainment / FromSoftware

It also has a hard entry requirement: you need to have beaten Starscourge Radahn and Mohg, Lord of Blood before you can reach it, which for a lot of players means an extra detour on top of the base-game number.

Why your run will differ

Exploration matters far more than skill. Elden Ring hides most of its content off the critical path, so a direct run and a curious one can differ by 40 hours or more — while genre experience typically shifts the total by only a few hours either way.

The things that actually move the number:

  • Whether you look things up. Ranni's questline, the route to the Haligtree and the Volcano Manor invasions are all things players either find on their own over many hours or follow a guide through in one.
  • How much you re-fight bosses. A boss that takes one player three attempts takes another thirty, and the big ones run 8-15 minutes per attempt.
  • Whether you summon. Spirit Ashes and co-op both shorten fights substantially, and the game does nothing to discourage either.
  • Build churn. Respeccing is cheap after Rennala, but rebuilding around a new weapon means farming the smithing stones to upgrade it.

How long before it opens up

If the question behind the search is "how long until this gets good", the answer is shorter than the totals suggest. Limgrave and Stormveil Castle run 6-10 hours, and by the end of them you have the horse, a viable build, and the full run of the map. Very little of the game is front-loaded tutorial.

Is it worth the time

For most players the 100-hour number is the honest one to plan around — that is a complete playthrough with the parts worth seeing, without the bookkeeping a 100-percent run turns into. The completionist figure is a separate hobby rather than a longer version of the same one.