Elden Ring Nightreign Balancers: Weakness and How to Beat Harmonia
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Image: Bandai Namco Entertainment / FromSoftware
Balancers is The Forsaken Hollows expedition that ends with Weapon-Bequeathed Harmonia. Its sleep weakness, the multi-body fight, the bosses before it and the Balancer raids.
Elden Ring Nightreign Balancers is one of the two expeditions added by The Forsaken Hollows DLC, and its Nightlord is Weapon-Bequeathed Harmonia. Unlike most Nightlords, Harmonia is not one body: you fight several Balancers at once. The most useful thing to know is the weakness. Balancers have very low sleep resistance, and sleep opens long damage windows.
Balancers at a glance
| Expedition | Balancers (The Forsaken Hollows DLC) |
| Nightlord | Weapon-Bequeathed Harmonia |
| Fight type | Several Balancers at once |
| Best weakness | Sleep (very low resistance) |
| Other statuses that work | Poison, scarlet rot, blood loss |
| Immune to | Madness, death blight |
| Slash vs strike | Slash does slightly more; strike slightly less |
Balancers weakness
Sleep is the answer. Sleep build-up on a Balancer is far lower than on any other Nightlord, and a sleeping Balancer takes a long time to wake up. Sleep pots, sleep arrows or a sleep incantation turn a chaotic multi-body fight into a series of one-on-one kills.
Poison, scarlet rot and blood loss also work, more slowly. Madness does nothing. For raw damage, slash weapons do a little better than strike weapons.
How the Harmonia fight works
- Target the special Balancer first. One of them has pink wings. Take it down before the others.
- Spread damage with area attacks. Scholar's Communion, which shares damage between threaded enemies, is particularly effective here.
- Put one Balancer to sleep while the team kills another. Rotating sleep is the cleanest way through.
The bosses before Harmonia
Each night of the Balancers expedition ends with a boss. Reported encounters include:
| Night | Boss | Key tip |
|---|---|---|
| Night 1 | Demon in Pain and Demon from Below | Focus one demon at a time; fire damage negation helps |
| Night 1 | Curseblade and Divine Beast Warrior | Sleep works on both; split the team between them |
| Night 2 | Demon Prince | Stack fire negation; dodge the fireballs; interrupt the laser with an ultimate |
| Night 2 | Mohg, Lord of Blood | Watch blood loss; destroy the red pillars; stay out of corners |
Fire damage negation from armour and relics carries across most of these, so it is worth building toward on Days 1 and 2.
Balancer raids
Balancers also appear as a raid during expeditions. A bright white light announces it, and then:
- The whole team is split up and dropped at random points of interest across the map.
- Every player's flasks are reduced by three while the raid lasts.
- Each Balancer is guarding an existing boss location. Every Balancer you defeat restores one flask charge to the whole team.
- Defeat all three and the enemies they summoned disappear. The team gains a blessing that can randomly revive a player brought near death, rolled separately for each player.
Treat a raid as a solo fight first. Heal carefully until a Balancer falls and the flasks start coming back.
How to reach the Balancers expedition
You need the DLC, at least two Nightlords defeated (including Gladius from Tricephalos), and Scholar and Undertaker unlocked. Then enter through the chapel behind the Small Jar Merchant. The steps are on the all characters page.
Balancers also has an Everdark Sovereign version; see Everdark Sovereign. Every other Nightlord's weakness is on the all bosses page.