Dota 2 Enchantress: Abilities and Jungle Role
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A support who can solo the jungle from level one and still show up to fights with real damage and the best heal-per-second in the game.
Dota 2 Enchantress is an intelligence support best known for one trick no other hero has at the same level: permanently charming a neutral creep to fight alongside her from very early on.
The kit
- Enchant — charms a neutral creep so it fights for Enchantress permanently, healed and buffed while she's nearby. This is why she can hold the jungle alone from her first level.
- Impetus — a projectile that deals more damage the further the target has already travelled, rewarding hits on units running away or repositioning.
- Untouchable — a passive that slows any hero attacking her in melee, making her surprisingly hard to lock down in a straight fight.
- Nature's Attendants — her ultimate, a group of healing spirits that seek out and heal her lowest-health allies, among the strongest sustained heals in the game once it's up.
How she's played
Solo the jungle early with a charmed creep tanking for her, then transition into fights where Nature's Attendants keeps the team topped up and Untouchable makes her difficult to focus down.
Weakness
She has almost no way to stop a fight from starting, so she leans on teammates for control and disables while she keeps everyone alive.