Dota 2 Doom: Abilities, Items and How to Play Him
1 min read
One ability defines the hero: an ultimate that deletes an enemy carry from the fight. Everything else in the kit exists to let you land it.
Dota 2 Doom — Lucifer, the Doom Bringer — is a strength hero usually played in the offlane, built around one ability that removes an enemy from a fight entirely.
The ultimate
Doom dispels the target, stops them casting spells, blocks their item actives and burns them down over a long duration. It is a single-target answer to whoever is winning the game for the other side. The cooldown is punishing, so it is a commitment rather than a poke, and Refresher Orb remains the classic late pickup.
The rest of the kit
- Devour — eat a creep for gold and armour. Eat a neutral and Doom keeps its abilities, which is where his flexibility comes from.
- Scorched Earth — an aura that burns everything around him and adds movement speed. Max it first; the damage and the speed carry his laning.
- Infernal Blade — an attack modifier burning a percentage of the target's max health, with a short stun attached.
Building him
Movement speed and enough bulk to survive walking in. Phase Boots early, then a positional item — Blink Dagger to guarantee the ultimate lands, or Silver Edge when the target's passive is the problem. Aghanim's Shard upgrades Devour.