Overwatch 2 Healer Tier List: Why Numbers Alone Mislead
2 min read
Ranking supports purely on healing output punishes the utility-focused half of the roster for doing its job correctly.
An Overwatch 2 healer tier list built purely on healing-per-minute is measuring the wrong thing for half the Support roster.
The problem with ranking by healing output
Some supports are built to top the healing chart; others are built around utility that never shows up in that number — a well-timed stun, a speed boost that wins a fight, or damage that finishes a target the healer never touched with a heal. Ranking every support on the same healing-throughput scale punishes the second group for doing its job correctly.
What actually separates a strong pick from a weak one
- Team composition — a comp already heavy on utility wants raw healing; one with no crowd control wants the opposite.
- The current Tank meta — dive-friendly supports rise when dive tanks are strong, and fall when the meta favours slow, grouped-up teams.
- Rank and queue type — precise cooldown tracking rewards a Grandmaster lobby and punishes a Gold one.
What this article won't do
Printing a fixed ranking here would be wrong within a patch or two. Your own Career Profile shows healing, damage and win rate per support at your own rank — check the patch date on any list you do read, and whether it separates utility-focused supports from healing-focused ones.