Overwatch 2 Juno Guide: Abilities and How to Play Her
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Juno's whole kit is about giving a team speed and space rather than raw healing numbers.
Overwatch 2 Juno plays Support around movement and lock-on damage rather than a big single-target heal, which makes her feel closer to a hybrid than a pure healer.
Core kit
- Pulsar Torpedoes — lock onto multiple targets at once and fire homing projectiles that heal allies or damage enemies depending on the target.
- Hyper Ring — a deployable ring that speeds up anyone who passes through it, letting a team reposition or chase a pick.
- Glide Boost — a burst of upward mobility that turns into a controlled glide, her main tool for repositioning and dodging.
- Orbital Ray — her ultimate, a beam that pulses healing to allies and damage to enemies standing in it for its duration.
Playstyle
She's a mobility-first support: use Glide Boost to hold high ground safely, drop Hyper Rings to fuel an engage, and lean on Pulsar Torpedoes' lock-on to keep healing landing even on awkward angles.
Who she pairs with
Dive-heavy comps get the most out of her — the speed and repositioning tools are wasted on a team that wants to sit and hold a choke.