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Cyberpunk 2077 Gangs of Night City Explained

1 min read

Cyberpunk 2077 cover image

Eleven distinct factions, each built around a different district and a different relationship with cyberware.

The Cyberpunk 2077 gangs of Night City are not interchangeable street toughs — each one is built around a district, a philosophy, and a different relationship with cyberware.

The major players

  • Maelstrom — Watson's industrial zone, obsessed with cybernetic augmentation as a way past the limits of flesh.
  • Valentinos — the largest gang, controlling Latino sections of Heywood, bound by honour and brotherhood.
  • Tyger Claws — Japantown, built around katanas, motorcycles and a Japanese-influenced aesthetic.
  • Voodoo Boys — Pacifica netrunners chasing secrets buried in the Old Net.
  • Animals — West Pacifica brawlers who reject cyberware for raw muscle and supplements instead.
  • 6th Street — Vista Del Rey, founded by war veterans enforcing their own version of order.
  • Moxes — formed to protect sex workers and the vulnerable from exploitation.
  • Aldecaldos and Wraiths — rival nomad families out in the Badlands.
  • Scavengers — organ and implant harvesters operating in the city's margins.
  • Barghest — Dogtown's militarised operation of soldiers and mercenaries.

Knowing which controls which turf changes how you approach almost any street-level job in the city.