Elden Ring Nightreign Equilibrious Beast: How to Beat Libra
4 min read
Image: Bandai Namco Entertainment / FromSoftware
Libra, Creature of Night offers you a deal before the fight and punishes madness during it. Which deal to take, his weakness, and how to handle the circles.
Elden Ring Nightreign Equilibrious Beast is the expedition that ends with Libra, Creature of Night, a goat-headed demon obsessed with equality and fairness. He is the only Nightlord who talks to you first: he greets the team disguised as a Scale-Bearing Merchant and offers a deal. The fight itself revolves around madness, which is both his weakness and his main weapon.
Libra at a glance
| Expedition | Equilibrious Beast |
| Nightlord | Libra, Creature of Night |
| Weakness | Madness |
| Also effective | Holy, fire |
| Main threat | Madness build-up on you |
| Difficulty | Medium to hard |
The deal before the fight
When you enter the arena, Libra, still disguised as the merchant, offers a small selection of deals. Each one is a monkey's paw: a real buff with a real cost.
Two deals are worth knowing:
- "I want resistance to ailments." Costs a little stamina and gives a large boost (around +150) to all resistances. Because madness is inflicted throughout the fight, this is the safest pick for most teams.
- "I desire a flask." An extra flask charge. Reasonable if your healing is running low after Day 2.
Other offers trade one stat against the rest, give a random powerful weapon for two levels, grant levels that drain with each flask used, or a one-time heal when your HP drops low in exchange for maximum HP. You can refuse every deal.
Read every offer before you choose. The cost is shown, and some are much worse than they look for a particular character.
How the fight works
Madness circles
Libra creates glowing circles on the ground. Standing in them builds madness on your character. Your first priority, above dealing damage, is to get out of them.
Whenever anyone in the fight succumbs to madness, Libra gains an attack buff. That includes Libra himself when his concentration breaks. A team that keeps going mad makes him steadily more dangerous.
The orb shield
Libra can raise an orb shield that reflects projectiles. Spells and arrows fired into it come back. Destroy the light symbols around him to take the shield down before your casters and archers commit.
His other attacks
| Attack | What it looks like | How to avoid it |
|---|---|---|
| Rain of light | A glowing ball above him fires beams | Move underneath him or well away |
| Glyph of light | Glyphs on the floor erupt after a delay | Sprint off the glyph before it goes off |
| Lightstorm glyph | A fixed glyph fires projectiles | Strafe sideways; it does not track |
| Staff combos | Ground strikes and swings | Dodge to his sides or behind him |
| Ground explosion | Kneels and strikes twice; the second hit explodes | Roll at the moment of impact |
| Pounce | Lowers his head, then pounces in a line | Move sideways |
| Frenzied lava | A cone of lava | Stay out of the cone |
| Frenzied sky | A cloud rains flame | Watch for the cue and move off the marked spots |
Meditation
Libra sometimes meditates in the air inside a shield surrounded by floating sigils. Break the sigils, or hit him with a high-impact skill such as Wylder's Onslaught Stake or a fully charged Retaliate, to interrupt it. If he finishes, his projectile attacks get stronger.
Turning madness against him
Madness is also his weakness. If Libra is driven mad he goes on a rampage and cannot cast his hexes until it ends. Madness damage takes his health down quickly, and skills or incantations that inflict madness hit him especially hard.
Strategy
Solo. Take the ailment-resistance deal. Stay mobile, leave every circle as soon as it appears, and strike when his hexes end. Wait out illusion phases rather than swinging at them.
Trio. One player should focus on the light symbols whenever the shield goes up. Keep everyone spread so a single circle cannot catch two players, and remember that each teammate going mad buffs him.
Preparation on Days 1 and 2.
- Look for anything that inflicts madness. It is rare, so grab it when you see it.
- Without madness, holy or fire damage are reasonable fallbacks.
- Items or relics that raise madness resistance help as much as extra damage.
Rewards
Libra counts toward the four Nightlords needed to unlock the final expedition against Heolstor, and like every Nightlord he drops a unique relic.
The Equilibrious Beast also has an Everdark Sovereign version, a stronger variant with its own set of curses; see Everdark Sovereign. Every other Nightlord is on the all bosses page.