Hogwarts Legacy Jackdaw Cave: Every Puzzle Solved
2 min read
Moth doors, timed locks and Inferi in the dark — the four puzzle types inside the tomb, and how each one works.
The Hogwarts Legacy Jackdaw cave — Jackdaw's Tomb, reached during the Jackdaw's Rest main quest — is where most people get stuck, because it runs four separate puzzle types in one dungeon. Here is each of them.
Keep Lumos on
The tomb is genuinely dark, and Lumos is not just for atmosphere here. It is required for one of the puzzles and it makes the others readable. Cast it as soon as you enter.
The moth doors
Doors decorated with moth slots need every slot filled. There are two variants:
- One slot empty — the missing moth is nearby, usually to the left. Cast Lumos and it follows the light. Walk it to the door and uncast Lumos; the moth settles into the slot and the door opens.
- All slots empty — three moths to find. Two are loose in the room; the third is behind a set of loose doors that need Accio or Depulso to shift.
The key mechanic is that moths follow the light and only land when the light goes out. Standing at the door with Lumos still on does nothing.
The three locks
A door with three locks, each of which slowly returns to its closed position after being hit. Basic cast each one in quick succession so all three are open simultaneously. Do not aim carefully — speed is the whole puzzle.
The floating platforms
Sections of walkway that hang in the air and can be pulled with Accio to bridge a gap. If a route looks impossible, look for something loose to pull rather than somewhere to jump.
The Inferi
Introduced here, and immune to the damage you have been relying on. Incendio and Confringo are what work — fire brings them down and nothing else does reliably. Keep your distance; they close fast in groups.
The end
Past the bridge are Jackdaw's remains and the Ancient Defenders guarding them. They are a straight fight rather than a puzzle, and clearing them ends the dungeon.